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STATUS DAMAGE // MATHEMATICAL DECOMPOSITION

Limbus Company status effects damage guide

Rupture true damage, Sinking Deluge nukes, Burn turn-end bursts, Bleed coin triggers, Tremor stagger thresholds, and Poise crits.

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Core Status Effects Damage & Trigger Matrix

In Limbus Company, combat archetypes revolve around Potency (magnitude of effect) and Count (duration / number of triggers). The table below outlines exact mathematical behaviors:

Status EffectDamage TypeTrigger TimingFormula & ModifiersCap
Rupture (破裂)True Damage (Fixed)On every coin hit takenDamage = Rupture Potency (Ignores all defenses, resistances, levels & stagger)99 / 99
Sinking (沉沦)SP Damage / GloomOn every coin hit takenHumans: SP damage = Potency
Abnormalities: Potency × Gloom Resistance
99 / 99
Sinking Deluge (沉沦杀)Gloom Damage (Nuke)Upon skill activation (e.g. Spicebush S3)floor(Potency × Count × Gloom Resistance) (Consumes all potency & count)19,602
Burn (灼烧)Wrath DamageEnd of combat turnDamage = Burn Potency (Boosted by Dark Flame multiplier if present)99 / 99
Bleed (流血)Lust DamageEvery coin flipped by targetDamage = Bleed Potency per coin tossed during clash or attack99 / 99
Tremor (震颤)Stagger ThresholdUpon Tremor Burst skillStagger Threshold advanced by Tremor Potency (Triggers immediate stagger if reached)99 / 99
Poise (呼吸)Critical Hit ChanceOn coin hit rollCrit Chance = Potency × 5% (Cap 100% at 20). Crit deals +20% base critical damage.99 / 99

Sinking Deluge: The 19,000+ Damage Nuke Formula

Sinking Deluge (introduced with Spicebush Yi Sang's Skill 3 "Floral Perfume") is the single highest burst-damage mechanic in Limbus Company. When Deluge triggers against a target without Sanity (such as Refraction Railway bosses):

Deluge Damage = floor( Sinking Potency × Sinking Count × Gloom Resistance )

Key Strategic Points:

  • Full Multiplicative Stacking: Unlike normal hits which consume only 1 Count, Deluge multiplies Potency by Count in a single calculation.
  • Max Theoretical Output: With 99 Potency and 99 Count against a boss with Fatal Gloom resistance (×2.0), Deluge deals floor(99 × 99 × 2.0) = 19,602 damage in one stroke.
  • Resource Consumption: Deluge completely consumes all Sinking stacks on the target. If the boss survives, Sinking must be rebuilt from zero.

Rupture vs. Normal Damage: Why True Damage Ignores Defenses

Rupture deals True Damage. This makes Rupture teams the most reliable choice against bosses with immense defense levels or universal damage resistances:

  • Normal attack coins must overcome Defense Level scaling, Sin Resistances, and Physical Resistances (Slash/Pierce/Blunt).
  • Rupture damage is added after the hit calculation and deals exactly 1 True Damage per Potency point, completely ignoring all damage reduction modifiers.
  • A 4-coin skill landing on a target with 99 Rupture Potency will deal 99 × 4 = 396 bonus True Damage, provided Rupture Count remains above zero throughout the attack.

Bleed & Coin Flip Punishment

Bleed is unique because it triggers on coin flips rather than on taking hits:

Bleed Trigger Damage = Bleed Potency (deals Lust damage per coin tossed)

When an enemy participates in a multi-round clash with a 3-coin or 4-coin skill, each round flips all active coins. An enemy with 50 Bleed Potency clashing over 3 rounds can easily suffer 400+ self-inflicted Lust damage purely from flipping their own coins.

Tremor Burst & Stagger Threshold Advancement

Unlike other status effects, standard Tremor does not directly reduce HP. Instead, it weaponizes the game's Stagger mechanic:

  • When Tremor is burst, the target's nearest Stagger Threshold moves upward (closer to their current HP) by the Tremor Potency.
  • If current HP is already below the newly advanced threshold, the target enters Stagger immediately, canceling all their remaining skill slots for the round.
  • Advanced Tremor variants (such as Tremor - Reverb and Tremor - Decay) convert bursts into direct Sloth damage and defense level reductions.

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