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TACTICAL HUD // 2-DECIMAL TRUNCATION ALIGNED

Limbus Company resistance table

The labels are misleading. Ineffective ×0.5 does not halve your damage — it cuts it by a quarter.

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Why ×0.5 is not half

Resistance uses a piecewise function:

x < 0     → −0.5   (immune)
0 ≤ x < 1 → (x − 1) / 2
x ≥ 1     → x − 1

So ×0.5 gives (0.5 − 1) / 2 = −0.25 — a 25% reduction, not 50%.

In the other direction, ×2 gives 2 − 1 = +1.0, a full doubling, applied at face value.

What the asymmetry means in play

Hitting a weakness gains you far more than avoiding a resistance saves you. Attacking into Ineff. ×0.5 costs you only 25%; finding Fatal ×2 doubles your output.

The practical takeaway: chase weaknesses rather than agonising over avoiding resistances.

Damage type resistance uses the same formula

Slash, Pierce and Blunt resistances run through exactly the same piecewise function. When an enemy is staggered, however, type resistance is replaced outright by a flat bonus.


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