Limbus Company damage calculator
Work out exactly how much a coin will hit for. Every modifier the game applies, in the order it applies them.
Why this one is accurate
The formula is taken from two independent sources — limbuscompany.wiki.gg and blog.limbus.wiki — and cross-checked term by term.
That cross-check turned up a detail most tools miss: the offense/defense level modifier is truncated to two decimal places, not rounded.
At a level difference of 1, 1 / 26 = 0.0385. Rounded that is 0.04; truncated it is 0.03, which is what the wiki's table actually lists. Checking all five published values — 1→0.03, 3→0.10, 10→0.28, 20→0.44, 100→0.80 — only truncation reproduces every one.
The formula
Final damage = Coin Roll × max(1 + Ms, 0) × (1 + Md)
The result is floored, with a minimum of 1 or 5% of the coin roll, whichever is higher.
- Ms (static) = sin resistance + damage type resistance + offense/defense level + crit + clash count × 0.03
- Md (dynamic) = Fragile + Damage Up + passives + skill bonuses + E.G.O. Gifts
Static and dynamic multiply. That is why a critical hit (1.2×) with two Fragile stacks (1.2×) gives 1.44×, not 1.4×.
Why multipliers beat raw coin power
Coin power adds linearly; modifiers multiply. Staggering the enemy (+2.0) is worth far more than pushing a coin from 20 to 25 power with the same investment.
Stagger replaces damage type resistance
While an enemy is staggered, damage-type resistance stops applying and is replaced by a flat bonus: Stagger +1.0, Stagger+ +1.5, Stagger++ +2.0. It is a replacement, not a multiplication — which is why staggering a highly resistant enemy is so disproportionately strong.